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The Most Annoying Strategies to Face in Tower Rush and How to Counter Them
Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren’t prepared.
In this guide, we will dissect the most infamous, rage-inducing tactics and provide the exact blueprints to counter them.
The Rocket Cycle Nuisance
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.
- They are defenseless for a few seconds.
- Stay calm; these matches usually go to the final seconds of overtime.
- If you have a heavy spell, cycle it back at them.
Endless Pressure
This strategy relies on overwhelming your reaction time and forcing you to make clumsy, expensive defensive mistakes.
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
| How to Win | What to Do |
|---|---|
| Stopping Artillery | Always have a heavy tank ready to drop directly in front of the X-Bow the second it is placed |
| Stopping Surprise Spells | Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously |
Staying Zen
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
Stay focused, play perfectly, and send them back to the lobby.
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