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Founded Date 12/08/1980
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Why Matchmaking Algorithms are So Important in Tower Rush
If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
How You Are Ranked
Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.
- Understand that a 50% win rate is normal.
- Queue times increase at the top of the ladder.
- Losing streaks are also self-correcting.
Level-Based Matchmaking
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
To combat this, developers have implemented secondary checks that look at the player’s King Tower level.
| Algorithm Check | Weight |
|---|---|
| Trophy Count | Absolute Highest Priority |
| Account Strength | Secondary Priority |
Maintaining Competitive Integrity
Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.

