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Defeating Healers and Shields in Tower Rush
If left unchecked, a single dedicated healer can provide thousands of points of ‘free’ hitpoints to an attacking push, making it virtually unstoppable.
This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
Assassinating the Backline
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
The most reliable way to achieve this is by using specific ‘assassin’ units, such as the Miner or the Bandit, which can bypass the frontline entirely.
- Distract her or kill her instantly.
- Patience is key.
- A Zap removes a shield instantly, allowing your Mini P. If you loved this write-up and you would like to obtain much more information pertaining to tower rush kindly check out our own internet site. E.K.K.A to land a lethal blow.
The Cheese Pushes
A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.
The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
| Healer Category | Mechanic | The Solution |
|---|---|---|
| Aura Healer | Heals herself and surrounding units every time she successfully lands a melee attack | Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings |
| Temporary Protection | Jumps onto a group of units, providing a massive, instant burst of healing | Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely |
Patience and Precision
Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.

